The classic for optimization freaks: Anno. Since Anno 1800 islands are not quadratic there are some easy optimizations possible that require little effort but cannot be shown in the layout itself. I made some screenshots with comments to highlight some of them: A less cheaty approach to adjust the Game while also adding tons of new Gameplay Options, Ornaments, Memes and New Features.
Everything should be fine know. This unlocks ships for both shipyards. Efficient city layouts allow you to maximize the usage of public buildings and achieve higher population numbers. However, when planning a layout, several aspects should be considered, depending on the type of layout: Having efficient production layouts is important because it allows you to maximize the producing capacity of the space available to you. You should also consider adding some of the following buildings to your layout:
Copy. It also adds natural forests and jungles that can easily be mixed with by-game-randomly placed trees on every island. Anno 1800. A collection of various mods, mostly focused on production and population, but also QoL ALso the look of the train has been modified and a wagon has benn added. some of them generates 2 attraction points for each object.there is also a warehouse that can be expanded and comes with 15 tons of storage capacity per module. Old World traders always offer a selection of 12 Legendary or Epic items. This mod adds a new monument: a giant city hall! Changes default traders in the old & new world to offer all items (legendary, epic, rares, uncommons & commons) and all NPCs to offer up to 512 items. (imitated the city hall of Hamburg)
A modular mod that increases production by x2, building storage by x4 and amount of goods produced to 2 per cycle for all production buildings.
A less cheaty approach to adjust the Game while also adding tons of new Gameplay Options, Ornaments, Memes and New Features. It does NOT replace xforce's Mod Loader, but simply installs it from his github repository, and manages the mods in your mod directory through an easy to use UI. It uses the processes in place and made popular by xforce for modding. Removes the restriction of farmfields having to be placed adjacent to one another. It does NOT replace xforce's Mod Loader, but simply installs it from his github repository, and manages the mods in your mod directory through an easy to use UI. Boost Production, remove the need of fertility, reduce workforce, increase starting funds and ships Nature Ornaments Mod adds all vanilla park ornaments without the ugly grass decals and is not replacing vanilla ones. It uses the processes in place and made popular by xforce for modding. Changes default traders in the old & new world to offer all items (legendary, epic, rares, uncommons & commons) and all NPCs to offer up to 512 items. Increases the range and material storage of the Oil and Gas Power Plants. some of them generates 2 attraction points for each object.there is also a warehouse that can be expanded and comes with 15 tons of storage capacity per module. This mod adds a bunch of ornamental buildings to your harbour. Adds a new museum-type building: The academy.
A collection of various mods, mostly focused on production and population, but also QoL Building layouts give examples of efficient ways of building cities and production districts. Anno 1800 will be released for the PC on April 16th. Anno 1800 > General Discussions > Topic Details. Removes the restriction of farmfields having to be placed adjacent to one another.
This mod adds a new monument: a giant city hall! To add tags, simply start typing the tag you're after.