The zone contains slanted non working conveyor belts which go unused in the final build. The unique level fade in and out does not exist in the prototype. A cross was added next to all of Star Light Zone and Act 3 of Clock Work Zone, despite Star Light Zone being accessible. Sonic 1 Beta Remake is a Sonic 1 hack created by Mistergambit, first released on September 14th, 2006. Sonic is placed further right at level startup. While the seesaws function, they lack the spike ball that helps propel Sonic into the air. It had seven layers of parallax scrolling, including trees and giant rocks in the foreground. This was replaced by a platform that can be lowered with a switch. Big rings that lead to special stages have not been implemented completely yet, but code and art for it exists in the ROM. If the ball falls on top of Sonic, it will crush him to death. The Goal spheres do not cause Sonic to exit the Special Stage. Sonic doesn’t die if he falls into a bottomless pit. The game uses a different fade out routine when Sonic dies during a demo. In the final, the level takes place in an area with mostly ruins and architecture. This seems to be a leftover from when Star Light Zone wasn’t accessible from the level select yet. I kinda rushed it to the finish so you should expect some anomalies here and … Presenting, a prototype of Sonic the Hedgehog 1 for the Sega Mega Drive. No download or installation needed to play this free game. 00000120 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 The SEGA scream is absent and isn’t present in the ROM. Act 3 is completely devoid of any objects. 00000180 47 4d 20 30 30 30 30 30 30 30 30 2d 30 30 00 00 GM 00000000-00.. The prototype uses a standard SEGA title screen commonly used in other games. The drowning BGM and emerald collect sound cues do not exist yet. UPDATE: Claimed “Sonic 1 Prototype” Footage Goes Online 6 February, 2012 30 July, 2020 A user of Youtube has uploaded what he claims is footage of the Sonic the Hedgehog prototype, noted as a “Technology Demonstration 1990”. The completion screen hasn’t been implemented yet. In 1998, “I want to see my prototype!” Sonic 1 said. The prototype takes place under an open cave with light shafts. If the ball hits Sonic as it's rolling on the same platform as Sonic however, it will only push him (it doesn’t hurt to the touch). The foreground art contains various different tiles in comparison to the final version. Lives can be received after receiving 50 rings. Graphics for the emeralds do exist in the ROM, however. The title card for this stage reads “CLOCK ORK ZONE” instead of “CLOCK WORK ZONE”. The completion screen hasn’t been implemented yet. However, the ball does seem to react to when Sonic’s on top of it. The stage is more difficult overall in comparison to the final build, containing more opportunities for Sonic to fall into a bottomless pit. The ending BGM has a slightly different ending. No Sonic 1 a cor oscila e em câmera lenta é Play Sonic the Hedgehog Prototype Online Game. If the ball rests on a cliff, it will move in Sonic’s direction even if Sonic runs underneath it. The “Sonic Team Presents” screen is completely absent. The background utilizes a flashing, neon colored palette for background billboards and stars set at night. Act 2 and 3 are almost completely devoid of objects, but there are some objects placed in strange places. The music doesn’t stop when the game is paused. The Sonic Adventure 2 prototype is among the most notable of the new prototypes. The team have released the very first publicly available prototype of the original Sonic the Hedgehog for Mega Drive, and it is downloadable right now and playable in either an emulator or on real hardware. Robotnik does not display his laughing animation when deploying his wrecking ball. In levels with death pits, this can cause Sonic to die mid air. This is not present in the final. 000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 The background art is slightly different. CAUTION:: Browser's private mode WILL NOT retain your save state, because save state is deleted once the browser is closed, so don't use private mode if you want to use the save state.Recommended Browser: Chrome. This stage contains a completely different static background in comparison to the final version. This is caused by an invalid pointer. 1 Sonic the hedgehog (1991) 2 Sonic the hedgehog 2 3 Sonic the hedgehog 3 4 Sonic Spinball 5 Sonic 3D Blast: Flickies Island 6 Sonic R 7 Sonic X-Treme 8 Sonic Adventure 9 Sonic Shuffle 10 Sonic Adventure 2 11 Sonic Heroes Uses just one level layout, which looks nothing like any of the layouts used in the final version. The prototype uses a standard SEGA title screen commonly used in other games. Shopping. The proto is confirmed to be sourced from a UK Magazine of the time. 00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 However, it does not recognize the path swap flags, so it cannot go around loop de loops. The statue that pours water that Sonic would normally slide down on is bigger in the prototype. While the seesaws function, they lack the spike ball that helps propel Sonic into the air. The levels presented are all the acts that have been finished to a point where they could be completed. This stage is completely devoid of objects and badniks in any act. This occurs even if debug mode isn’t actually enabled. There is a gimmick that goes unused for the final where Sonic has to repeatedly jump on a crushing platform to reach the other side. There is no boss in Act 3. Caterkiller doesn’t seem to exist in the ROM yet. Act 2 starts with Sonic being placed inside a transporter much later into the level, rather than the actual start of the level located further up and left. The sound sample used for the drum snare sounds different. SEGA SO… Bomb badniks have not been added yet. Points received from enemies and certain objects do not multiply when received in succession. The sign post that was added to the end of Act 1 is further down into the ground in this build. The title screen lacks a trademark symbol. All acts are completely devoid of objects. The vertical movement for the camera is slower than the horizontal, causing Sonic to often out run the camera when falling down. If the ball falls on top of Sonic, it will crush him to death. Most of the animation was made from The Nick Arcade prototype version of Sonic the Hedgehog 2 is the earliest known pre-release version of the game, predating the famous Simon Wai prototype.This prototype receives its name from the game show Nick Arcade due to an earlier version of Sonic the Hedgehog 2 being showcased in two episodes where its build seems similar to the latter prototype, if not the same version as used on the show. 00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 The final game's Green Newtron badniks are pink in this build. The level background contains UFOs that animate in the sky all throughout the level. Track $92 in the sound test crashes the game. We'd like to thank Xkeeper, Rusty, and the whole TCRF crew for being bros keeping things under control. The Sonic 1 Prototype has finally been found and is now available for everyone to play. If playback doesn't begin shortly, try restarting your device. The boss music keeps playing even after Robotnik has been defeated. Share. Final Zone is missing from the level select. You don’t earn points when breaking blocks. Act 1 is actually using Act 2’s foreground as part of the background. Dreams come true.Presenting, a prototype of Sonic the Hedgehog for the Sega Mega Drive / Sega Genesis.This prototype has it all. This is because the art for the “W” does not exist. If Sonic falls down, he warps to the top of the level. Clock Work Zone Act 3, Final Zone, and the ending level have not been implemented yet. Platforms float at the same time and at the same rate of speed. A similar build was used at SCES 1992 (which was opened to the public near the end of May). This causes bugs where the ball can clip Sonic through level collision. In the final build, the stage is set to city outskirts during the evening/twilight. Act 1 is actually using Act 2’s foreground as part of the background. Following last year’s release of the first major Sonic 3 proto, now comes the release of the first major Sonic 1 proto! Luigi #1 Jan 4, 2021, 3:56 AM Upvoted by 176 players. It isn’t possible to enter a special stage while in a level yet. The level contains a rolling ball hazard that goes unused in the final game. Rotating flowers are pink. The title screen has a “PRESS START BUTTON” prompt. Video game preservation groups Hidden Palace and The Cutting Room Floor showcased their newest discovery in a special New Year’s … Each level contains significant level layout differences, with Green Hill Zone and Marble Zone containing the least, and Star Light, Labyrinth, Sparkling, and Clock Work containing the most.. Sonic’s tile set lacks his final sprite for picking up an air bubble and an additional fall back animation frame. The boss music keeps playing even after Robotnik has been defeated. The rolling ball itself is modeled after Robotnik’s wrecking ball that’s used for the boss in this level. Up Next. Act 2’s object layout was in the middle of being implemented at the time of this build, as the beginning of the zone contains objects but gets progressively more barren as the act goes on. Both foreground and background art is slightly different. Instead, the normal level fade in and out is used. A prototype of Sonic’s first major outing, Sonic the Hedgehog (1991), was unveiled to the public Thursday evening. As detailed in its initial announcement (see the below link), the search for this storied prototype was a massive effort with several people involved. This is because the art for the “W” does not exist. 000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 However, it does not recognize the path swap flags, so it cannot go around loop de loops. However, it seems to cause the ball to lose its ability to recognize level collision. One of many Sonic Games to play online on your web browser for free at KBH Games. Special Stages do not use a unique animation when entered, the. It appears that water has barely been programmed in the game yet. If Sonic falls down, he warps to the top of the level. Act 2’s object layout was in the middle of being implemented at the time of this build, as the beginning of the zone contains objects but gets progressively more barren as the act goes on. In the final they are green. When Robotnik has been defeated, he flies away much faster. Instead he just warps to the top of the stage. All other sprites are identical. When Robotnik has been defeated, he flies away much faster. One interesting thing is that the prototype released the other day is not the same one that had the extensive, 6+ minute long video of gameplay from it released earlier this year: It has a lot of similarities, but the one we got on the 31st most likely predates the one in the video. There is no boss in Act 3. Wacky Workbench Act 2 (Past and Good Future) and Stardust Speedway Act 2 (Present and Good Future) contain the most differences in this build (R62B, R62C, R72A, R72C). Act 2 and 3 are almost completely devoid of objects, but there are some objects placed in strange places. In the final, you must collect 100 rings to receive an extra life; however, unlike the final, you will not receive an extra life at 200 rings. The game recognizes the button to jump before activating debug mode with the same button. Time over has not been implemented. None of the levels contain checkpoint lampposts, as they have not been implemented yet. You will only receive 100 points from each badnik you destroy. Research disassembly of the Sonic 1 prototype that was released by Hidden Palace on December 31st, 2020. If Sonic moves over the ball or moves against it, the ball will chase after him. In the final build, the stage is set to city outskirts during the evening/twilight. However, there is unreferenced data that suggests that the Ball Hog badnik was planned for this zone already. The Green Hill ball! Share. This one has it all. The object list for this zone contains just a ring, a monitor, and a broken copy of the Crabmeat badnik. It’s a higher quality version of the drum snare used for the final build. The game resets back to the SEGA screen after the end of Act 1. In short, Eggman wants to destroy Sonic, and, well, Sonic just won't have that, and it's up to you to stop him.Currently, I have GHZ and the first two acts of MZ finished in time for the contest. Death pits haven’t been added yet. The Cutting Room Floor (comparisons coming soon), https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_(Prototype)&oldid=39611, Buckaroo (2020-2021), Unknown (2021-Present). Sonic suffers from some collision issues when going down half pipes and slopes, oftentimes slowing or stopping even though there is nothing in front of him. 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