Soldier of Wesnoth (For the same reasons as The Dragon Trilogy) I'm working on a rather ambitious project - a short but dynamic campaign where maps are frequently revisited. Forum: Links to the feedback and development threads at forums.wesnoth.org; Battle for Wesnoth 1.14.x Campaigns After the Storm. Lots of fanon lore about the prehistory of Irdya (the planet which Wesnoth is set in) best loyalist unit:spearman(especially if promoted into royal guard),spearmen are usually my main unit on most loyalist campaigns(not called eastern invasion).it has good bang for its bucks(7-3 for 14 gold is a good deal).royal guards are very deadly too with good stats all around.they happen to be a runner up for my favorite fighter. I did have two minor quibbles. I suggest you look at some of the Imperial Era Campaigns which are of good quality. the downside is length: it's not very long, as the name suggests. The Battle for Wesnoth or simply Wesnoth, is a free turn-based strategy game designed in June 2003 by David White.The Battle for Wesnoth is a turn-based strategy war game played on a hex map, with single-player campaigns as well as multi-player matches. You play as a goblin in the era where the goblins first learned to ride wolves. Order of Battle: World War II (GOG) Northgard (GOG) Antihero Deluxe Edition (GOG) Space Farmers (Steam) A prize to the best russian-speaking player (extra prize) Mother Russia Bleeds (Steam) A prize to the best non-russian-speaking player (extra prize) Contraption Maker (Steam) What follows is a collection of advice to aspiring campaign designers extracted from the Wesnoth forums. Rise of Wesnoth Gameplay: Good Story: Average This long campaign introduces few new gameplay mechanics. IMO, here are the best campaigns: TLU (To Lands Unknown) - the best-looking campaign by far IftU (Invasion from the Unknown)/AtS (After the Storm) and Genesis - sequels and spiritual sequel of the mainland campaign Under the Burning Suns. The campaign is amazing - plotwise, its pretty good. Designing the campaign. But I enjoyed it because the levels were well-balanced (with one exception). Since this was one of the few long campaigns to leave your recall list intact I quite enjoyed building up an army of veterans. A central philosophy in the design of the game is the KISS principle; for a new idea to be accepted, it should not complicate gameplay. There … Note: By default, you will find your campaign in the singleplayer selection menu. If you intend to create a multiplayer campaign, see MultiplayerContent for the required syntax amendments. Follow the journey of Galas and his band following the events of Invasion from the Unknown. Highly randomized, designed to be completely restarted on loss. Author: shadowm/ShikadiQueen/Iris Status: Finished, 0.10.11 Length: 3 episodes of 13 scenarios each, some of which are multi-part One of the few campaigns that me cry couple times (in a good way).) it has a decent storyline and an rpg scenerio, and 2 medium- ish sized battles. Post by wesfreak » December 25th, 2009, 7:25 pm ooze mini campaign is also pretty good. pansz wrote:I'd played 10 campaigns and I would classify the following as "Highly recommended" Decent into Darkness It really is the best campaign I've ever played and it is definitely should be the first campaign for all wesnoth players. I'm getting a bit sick of going back to turn 1 and playing the same level, or a unit dying but surviving anyway because I had to restart the level, games like XCOM don't really do that. Re: Best non-mainline campaign? There's also the dedicated forums for user-created campaigns on the Wesnoth forums on which you can have direct opinion form the players and updates on new and upcoming content for customized campaigns … I know there are some Wesnoth players on here, so I just had to share my discovery of the best Wesnoth campaign. Some other campaigns that I liked very much, in no particular order: Swamplings (Excellent humor, story and gameplay) Invasion from the Unknown and After the Storm (Very nice continuation to Under the Burning Suns. I'm thinking that the best way to study this scripting language is to peek into a finished set of custom campaigns, which is something I've already done to a small extent. Of fanon lore about the prehistory of Irdya ( the planet which Wesnoth is set in ) Re: non-mainline. Multiplayercontent for the required syntax amendments following the events of Invasion from the Wesnoth forums downside! 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